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Based on the game(s) story, narrative, game mechanics, and gameplay, my role is to provide an intuitive interface and experience that is easy to access and has minimal usability issues. While also complementing the aesthetics of the game(s).
UI (User Interface) |
| UX (User experience) |
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Summary: You play as an alien escaping from their human captors and their cruel experimentations.
Role(s):
Programs/Tools:
Diegetic UI Menu for a Horror Game Jam:
Main Role: UI Designer
Other Role(s): Assistent Project Manager